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What is the ideal program to use this nice tilesets? Idealy not a browser aplication if possible, I bought Hex Kit but it does not seems to align correctly there.

I prefer Tiled, it's a free app you can get on itch. Hex Kit hasn't been updated in years that I'm aware of.

Can you explain how to import your Tileset to Tiled?

Hi Radioknopf, I actually have import instructions for Tiled listed halfway through the store page. Thanks!

I'll give it a try. I've being insisting with HexKit and I'm loving your tileset, thank you.

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Versatile (get it?) collection of sprites, so nice to have a selection to pick from. Made a handcrafted map with them for my game Spammerina:
https://store.steampowered.com/app/3077930/Spammerina/

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So I know you've mentioned making a scifi tileset as well. With the Techno Fantasy Atlas for Fabula Ultima finally out I wanted to see if you've done anything in that vein.

For the commercial license, what are your rules for web games where the asset file might be loaded into the html? e.g. if someone playing my 4x game clicks on a hex, it pops up a description w/ the image of the hex. Not sure if this runs afoul of your license.

Hi judson, only so much we can do against folks taking the images individually (although good luck individually downloading all of them). For the commercial license, you're using it appropriately and I don't see an issue.

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Does PWYW model count as "commercial use"? 
I'm doing a little map for the Fill the Hex Jam and thinking whether it must be a free product or it may be PWYW.

Yes, it does. If you're selling a finished product using the tiles it's commercial. It's also commercial if you distribute a finished product for free to the public. Thanks!

I bought your first pack and it's been really great, especially with the 32 pixel sizes. Any word on when this one's going to get scaled? Or happy to scale them myself if there's a reliable way to do it without ruining them.

Good call, I'll dig up my old files and I'll see how much work it'll be to export them at matching sizes.

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I bought this tile set some time ago, but couldn't get it to work the way I wanted in Foundry. Recently I learned that TileD supports Hex grids and they can be used there, though you need to put the tile sets files together yourself for use in the program. It's a bit tedious, but only needs to be done once, at which point you can just load the TSX files for future mapping endeavors.

Amazing tile set, easily worth far more than the asking price!

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I used to use Roll20 and they also did not support hexes well, so I'm glad you found something that works! I know some folks will make their maps first and then import them in to avoid the hassle of creating within the online tabletop. Appreciate your comments!

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When I try to use the roads in Hex Kit, they don't connect - there's a few pixels of a gap at the tile edge. However, the other tiles seem to have imported correctly, as I don't notice any gaps when I place them down.

Do you have any idea what could have gone wrong with the road tiles?

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Ok, I did some checks on my different sets. The Hex Tileset 1 roads go across the borders, but the Hex Tileset 2 roads don't. I have them ending at the border of the hex. So if you're using the PH2 roads, there will be a space left to allow for the full hex border. I apologize if that looks kind of weird, maybe I can export an updated version that aligns with PH1 roads.

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ah, that makes sense. Could you please make an aligned version? I like it a lot better and it would allow me to combine the two nicely.

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Your pixel art is incredible! Have you ever thought of making a post-apocalyptic tile set? =3

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I drafted a post-apocalyptic tileset test run last year, it's definitely a possibility. One of the things I struggled with was the height of buildings blocking street views. I'm working on a fantasy city set next but could be an easy transition afterwards!

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As a follow up to an earlier comment, any chance at a sci-fi pack? I love Hex Kit, and it would be a joy to have a better themed tile set for Lancer

Oooh, good suggestion. I had looked at doing some space related hexes in the past. I'll pull up Lancer and see if that'll help structure my ideas!

I'll have to keep an eye out then, looking forward to it!

Oh wow, these are great! Love the aesthetic

So the tiles can't be used for a standard commercial product (a game)?

Don't eat the devs.

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Correct. I'm currently working on a separate commercial use license folks can grab off of itch, I'm just trying to figure out all the contract details. I'm thinking it might be around $25 per set. Thanks!

I would offer a pretty good system to calculate a fair price (maybe even fair & just) if you like to hear. By that I would suggest you put the price up a notch like 30 - 40$ (At least I would pay that. Easily.)

Thanks for the info! Gonna stick around.


Don't eat this artist.

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Hi Narsiph, I now have a commercial use license for purchase on the itch page if you're still interested. Thanks!

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The non-red badlands seem to be missing many of the possible transitions. I think copies of some of the transitions were given instead of the correct tiles.

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These are perfect for Foundry VTT, if any fellow DMs are out here building maps. Set the hex grid to 96 pixels and tiles to 96 pixels. Lay tiles out from top to bottom.

11/10 would recommend purchase

Hey sorry for this message, but how did you use them in foundry? I tried but I'm having some trouble. Any videos you could shoot my way? Thanks!

Hi is it possible to buy this tileset and create own mod for UnCiv for example? Second and third rule is about the creation and distribution of separated tiles, but what if I create a game mod with your tiles, which will be the completed product?

If you use my assets in another body of work with the intention to distribute, that falls under commercial use. I charge licensing fees for those looking to do so, if you want to talk more in-depth about it feel free to email me at zeshio.zworld@gmail.com.

Using them in a free game is commercial use?

Hi xpmn, I now have a commercial use license for purchase on the itch page if you're still interested in using the tiles for a mod. Thanks!

hey, would you consider making borderless version of tiles so it doesnt create hex grid? For example I have my custom grid implemented in my game with highlighting functionality and while tileset is fenomenal it overlaps with prepainted grid on tiles. Cheers

If I have more time in the future I can consider this, although even with a color changer tool going through 2000+ tiles to do that would take me a considerable amount of time.

Do you have any plans to do a sci-fi themed pixel set? I'd love to see some sci-fi cities, vehicles, terrains, etc.

I've thought about it, if there's folks interested I can definitely look at it! I was also considering doing something like a star map using hexes as well.

I personally would love to see both. I am creating a sector of space for SWN as well as generating the planet as the players discover it. a lot of stuff from the current set works great but for future cities, space stations, etc. I would love to see this come to fruition!

Hi, I read the Terms Update post and just wanted to double-check my use-case to be against the license. If I were to include a completed map in a paid/published DnD adventure, would I be in violation? Love the set!

Correct. Created maps are for personal use (not for sale). If you're making money or gaining some benefit from a map you created from my tiles, its against the use (the only exception to this being streaming or YouTube content). If you want to discuss a way to use the maps for commercial use, you can email me at zeshio.zworld@gmail.com. Options would be to include me as part of the royalty for the adventure or pay for a one time use to commercialize your map in a product. Thanks!

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Totally understand. Thanks for the quick reply! Guess these will just be for my own players to see. Cheers!

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Made this TF2-themed map with Pixel Hex

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Love it!

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Are there assets in Pixel Hex 1 that are not present in 2?  In other words, do I need to purchase both to get all the art that you've produced for this tile set?

Pixel Hex 1 and Pixel Hex 2 are completely separate. I don't think it would be appropriate to resell the same assets in multiple packs! Pixel Hex 1 was my original set I created a couple of years ago, and as such it's a bit more simple. Each has different 'themes' the other set doesn't have. However, each pack can function by itself, or you can mix and match. It's generally up to you!

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No worries, just making sure I didn't miss out.  Thanks for the quick response!

I'd like to find this information in the description of the tileset :)

I've attempted to clarify in the page description. Thanks!

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I wonder if it would be possible to get the old mountains that form really nice ranges together cut out and added to this set such that they can be used as transitions onto the new terrain types?

When I have time to revisit the pack I'll see what I can do! Thanks for your feedback.

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hi

I  download the zip bit were do i faind the program itself? or its ony the tails?

Eli, the Pixel Hex Tileset is the art assets only. If you're looking for a map application to use these assets I would suggest Hex Kit by CONE or Tiled, both of which can be found on itch. Questing Beast uses Hex Kit.

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Hi thanks for the replay.

I didn't know [or understand] its only art asset .
Is there a free art map maker i cod use?  the program cost 9$  and the programs are 15$  more.  Now i have the asset but have no real way to use it without paying more - which is ok - but I woud be much happier if it was more clear on the presentation of the asset. 

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Thanks Eli for your response. Tiled is a free map editing program, I suggest using that. https://thorbjorn.itch.io/tiled

If you read my store page, I have instructions on what specific things you need to use the art files.

Thanks and I hope you have a good time with them!

Is there a way to make these tiles stay within the boundary for Hex Kit after rotation? When I go to rotate hexes they end up looking out of bounds and disjointed. It prevents me from using the tools effectively because I have to go through and find the tile specifically made for whatever angle of connection I need.  

Thanks for the question Bakure. The inherent limitation with positional hexes is that they really can't be rotated. You can do horizontal flipping of the tile because they're flat top hexes, but that's the most you'll be able to do. This is the reason why I had to create each specific angle or connector. Thanks!

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You sure made quick work of that 2.1 update! I'm loving the stuff you added! Thanks for taking my feedback as well. Can't wait to update my map now!

No problem, I appreciate the suggestions! I missed some small details as I was finishing up and it was good to hear what you were thinking about.

I've redone a small part of my map with V2. My wrist has been killing me with all the clicking, so I'm taking a break for a bit. Here's my progress so far. 

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Oh booooooy, this looks awesome! Can't wait to make a new map or five! I've been following you since the beginning of the original tile set, so I couldn't hesitate to support you again with this new release!

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I really appreciate it! Let me know what you think after you play around with it for a bit.

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Okay, I've been playing around with it for a couple hours now. I love what you did with the rivers, and the transitions! One thing I would like to see is larger mountain options, or some sort of "tiered" sections to make mountainous areas look bigger. I'm also not sure what to use for farm land. You had that in V1, but I don't see anything that is obviously a farm area. I could be blind and haven't explored enough though. I also had quite a bit of trouble with the roads not lining up with the grid, so I ended up just placing them freehand, rotating and flipping as needed. This I didn't mind, but I'm not sure how I was supposed to make a continuous path otherwise.

Overall, the options in this pack are amazing! There are so many variants and positions to fit every transition combination. Not only that, but I love the options to have a flat shore, semi-rocky shore, and full cliff shore with the summer Fjord! I decided to remake the 150x150 map that I made with the V1 tile pack, but this time I'm making it double the scale.

Another suggestion for things to add: Full forest options and transitions. I've got some thick forests on my map I would like to recreate.

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Thanks for the feedback! I'll see what I can do this weekend about maybe making some packed forest tiles. It's possible to do tiered layers with the fjord cliff transition tiles, but I can look at some other options too. Those dang mountains!

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I think I'm going to have quite a bit of feedback for you here in the next while. :P In regards to the mountains, my idea was to have a continuous spine of mountains, rather than occasional protrusions. I'm done quite a bit of my map, and I love how it's looking, so I'll share it here when I have more to show.

I might just edit a list of stuff I would like to see here, or things I haven't found, and continue adding as I get more ideas.

Things I have not found / would like to see:

  • Large city components
  • Farm lands
  • Docks/port city
  • Continuous mountain areas
  • Continuous forest areas
  • Continuous walls
  • Stone walls
  • Bridges?
  • Winter Fjord 100% water tile
  • Mountains without background