Great kit! I posted a complete map on G+ using your hexes. I credited you with a link, but let me know if you want me to adjust the credits in any way.
Thanks moconnor8! I really need to use google+ more, as I hear there's quite the ttrpg community there. I've definitely got some great press and feedback from that community.
Thanks for asking Ruxio. My license notes you can't use these tiles for commercial purposes. If you'd like to purchase a commercial license to use these tiles in a game, you can send me an email at zeshio.zworld@gmail.com.
If you'd like to see a free or pay what you want tileset, let me know and that might be something I can work up for people. I could start out with something basic and as people support the cause I can add in more stuff. It's currently not feasible as an artist for me to offer 1200+ tiles for free+commercial license. Thanks for understanding!
When I import the tiles into HexKit, they end up offset a bit below the hexes, which makes them impossible to rotate - which in turn makes coasts rather tricky... Any idea on how to fix this?
Myrion, there should be a tile for each orientation so you shouldn't need to rotate them. The tiles weren't meant to be rotated, so I would strongly advise against that. (The pixels would be all wonky). You could get away with vertical and horizontal flipping on some tiles, but you might wind up with some weird tiles that way.
I know the Hex Kit folders can be a bit crazy, so you can always download the original folder just to confirm. The names should be the same regardless of if they're in the Hex Kit or in the regular Pixel Hex Tileset folder.
If, on the off-chance I'm missing something, let me know and I'll get it added into my next update.
← Return to asset pack
Comments
Log in with itch.io to leave a comment.
Great kit! I posted a complete map on G+ using your hexes. I credited you with a link, but let me know if you want me to adjust the credits in any way.
https://plus.google.com/u/0/+MichaelDunnOConnor/posts/fVC15ud6oDJ
That map looks sweet! Good job!
Recently updated the map for our ongoing campaign. Lots of admiration for your tileset over on G+.
https://plus.google.com/+MichaelDunnOConnor/posts/fk89WBA6b1o
Thanks moconnor8! I really need to use google+ more, as I hear there's quite the ttrpg community there. I've definitely got some great press and feedback from that community.
It's a great hub for the indie ttrpg world and I've never heard of anyone using it for anything else.
Thanks for asking Ruxio. My license notes you can't use these tiles for commercial purposes. If you'd like to purchase a commercial license to use these tiles in a game, you can send me an email at zeshio.zworld@gmail.com.
If you'd like to see a free or pay what you want tileset, let me know and that might be something I can work up for people. I could start out with something basic and as people support the cause I can add in more stuff. It's currently not feasible as an artist for me to offer 1200+ tiles for free+commercial license. Thanks for understanding!
It seems grass coast tile 915 should be flipped (horizontally and vertically) as tile 912 already has that orientation.
Thanks for the tile set, it's beautiful!
Thank you! I'll make the fix and get the new stuff up this week too.
Same thing on the dirt version (975), but the desert version's fine!
When I import the tiles into HexKit, they end up offset a bit below the hexes, which makes them impossible to rotate - which in turn makes coasts rather tricky...
Any idea on how to fix this?
Otherwise, SO pretty.
Myrion, there should be a tile for each orientation so you shouldn't need to rotate them. The tiles weren't meant to be rotated, so I would strongly advise against that. (The pixels would be all wonky). You could get away with vertical and horizontal flipping on some tiles, but you might wind up with some weird tiles that way.
Hm. Then I must've missed some, because I could swear I was missing some orientations.
I'll try again :)
I know the Hex Kit folders can be a bit crazy, so you can always download the original folder just to confirm. The names should be the same regardless of if they're in the Hex Kit or in the regular Pixel Hex Tileset folder.
If, on the off-chance I'm missing something, let me know and I'll get it added into my next update.
Thanks for your support!
It was my bad. I must've been too tired - I did miss some.
Thanks for your quick replies.