so have to say that I really like the art in these tiles, however the demo tiles line up correctly every time, but no matter how I set the other tiles they are always aligned off to the bottom left, I have tried several different times for the last 2 days and I can not get them to align properly. Anyone else having this problem. It looks like franklin w was but somehow figured it out, but did not say how.
Pixel Hex Tileset
A downloadable asset pack
Pixel Hex Tileset 1.1 is out!
-Over a 100 more tiles
-Various fixes/transparency changes to help with customization
-Island demo files now available for free!
-Read the full dev log here!
Pixel Hex Tileset
I'm proud to present the Pixel Hex Tileset, a 1206 tile pack that includes all you need to put together your own fantasy hex map in signature retro style!
This tileset is great for people looking to put together cool retro maps or game worlds for use in tabletop roleplaying (or however else!). What's included:
- 8 biomes and their transition tiles (grassland, dirt, desert, mesa, swamp, mountain, water, snow)
- Various settlements, castles, dungeons
- Road and river overlay tiles
- Tokens for points of interest, camping, battle, etc.
- Little people to represent the party or for encounters
The pixel hex demo, available exclusively for a limited time for Hex Kit backers, is now available on the store page for free. The demo is actually a stand-alone island map tileset. Grab a copy now!
Files and Installation for Hex Kit:
The Pixel Hex Tileset is compatible with Hex Kit 2.0, which supports flat topped hex tiles. The PixelHexTileset_HexKit zip file has all the tiles presorted in folders and is ready for import into Hex Kit. All you need to do is use the import tool in Hex Kit to select the unzipped folder, and then hit save without adjusting the images (Tiles may appear outside of the boundary but that's because things like mountains overlap the hex).
Files and Installation for Tiled (and other map programs):
Download the PixelHexTileset zip, and unzip it. All 1101 images are conveniently stored in one folder. Note that the images are saved as 96x96 pixels to allow for objects outside the hex boundary, but should be treated as 84x96 pixel images for the sake of hex sizing. Import the images and use the following settings:
- Size: 84x96 pixels
- Hex Alignment: Horizontal
- Tile Side Length: 48 pixels
- Render Order: Right down
- Offset: None (These are perfectly aligned pixel hexes)
- These art assets can not be used for commercial purposes or any other incoming or money generating activity.
- The art assets can not be distributed individually, as single tiles, or as an art asset in any capacity other than a completed map or work.
- Derivative or modified versions of this artwork may not be distributed individually, as single tiles, or as an art asset in any capacity other than a completed map or work.
- Pixel Hex Tileset and all included artwork is Copyright 2018 Phillip Wiltzius (aka Zeshio)
In order to download this asset pack you must purchase it at or above the minimum price of $7.99 USD. You will get access to the following files:
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I purchased this pack as well but have the same issue - any advice would be greatly appreciated.
The mountain coasts set is missing a tile for water on the upper left half and mountains on the lower right half. Also, any plans to add snow coasts?
Not at the moment, but I can take a look and gauge the amount of work on it. Thanks for letting me know about the mountain coasts, I'll add them to my fix list!
I'm having problims with importing your hexes into hex kit. The hexes just look off. I followed the instructions...
It looks like the hex sizing is off, what do you have it set at?
I tried it a bunch of times and now it seems to be working. Do you plan to release more pixel sets in the future?
I have a couple of different ideas in the works, but is there something in particular you'd like to see?
Nope, I was just curious, because I really like the pixel style.
Would you be able to do a town set? I'd love to see your take on a general store, smithy, apothecary, stables, or a city fountain!
Hi Franklin - did you just re-import the tile set a number of times or did you do anything else to get this working? I have the same issue.
EDIT: I think I've found the cause - the terrain tiles work when using the default 'Base' layer, but it looks like applying them on a user-made layer shifts them a bit for some reason. I can use this to workaround the issue but I suspect that this might be something to do with the Hex Kit itself.
Is the artist available? I would like to reach a commercial agreement with him. This art is very good :')
Tile set is great, but I have noticed that the coast pieces are missing the left leaning diagonal half piece.
Great kit! I posted a complete map on G+ using your hexes. I credited you with a link, but let me know if you want me to adjust the credits in any way.
That map looks sweet! Good job!
Recently updated the map for our ongoing campaign. Lots of admiration for your tileset over on G+.
Thanks for asking Ruxio. My license notes you can't use these tiles for commercial purposes. If you'd like to purchase a commercial license to use these tiles in a game, you can send me an email at email@example.com.
If you'd like to see a free or pay what you want tileset, let me know and that might be something I can work up for people. I could start out with something basic and as people support the cause I can add in more stuff. It's currently not feasible as an artist for me to offer 1200+ tiles for free+commercial license. Thanks for understanding!
It seems grass coast tile 915 should be flipped (horizontally and vertically) as tile 912 already has that orientation.
Thanks for the tile set, it's beautiful!
Thank you! I'll make the fix and get the new stuff up this week too.
When I import the tiles into HexKit, they end up offset a bit below the hexes, which makes them impossible to rotate - which in turn makes coasts rather tricky...
Any idea on how to fix this?
Otherwise, SO pretty.
Myrion, there should be a tile for each orientation so you shouldn't need to rotate them. The tiles weren't meant to be rotated, so I would strongly advise against that. (The pixels would be all wonky). You could get away with vertical and horizontal flipping on some tiles, but you might wind up with some weird tiles that way.
Hm. Then I must've missed some, because I could swear I was missing some orientations.
I'll try again :)
I know the Hex Kit folders can be a bit crazy, so you can always download the original folder just to confirm. The names should be the same regardless of if they're in the Hex Kit or in the regular Pixel Hex Tileset folder.
If, on the off-chance I'm missing something, let me know and I'll get it added into my next update.
Thanks for your support!